/*
 * This program is free software: you can redistribute it and/or modify it under
 * the terms of the GNU General Public License as published by the Free Software
 * Foundation, either version 3 of the License, or (at your option) any later
 * version.
 * 
 * This program is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
 * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
 * details.
 * 
 * You should have received a copy of the GNU General Public License along with
 * this program. If not, see <http://www.gnu.org/licenses/>.
 */
package jmmos.gameserver.network.serverpackets;

import java.util.Collection;

import jmmos.gameserver.datatables.GuildTable;
import jmmos.gameserver.model.MMOGuild;
import jmmos.gameserver.model.MMOSiegeGuild;
import jmmos.gameserver.model.entity.Castle;
import jmmos.gameserver.model.entity.guildhall.SiegableHall;

/**
 * Populates the Siege Attacker List in the SiegeInfo Window<BR>
 * <BR>
 * c = ca<BR>
 * d = CastleID<BR>
 * d = unknow (0x00)<BR>
 * d = unknow (0x01)<BR>
 * d = unknow (0x00)<BR>
 * d = Number of Attackers Guilds?<BR>
 * d = Number of Attackers Guilds<BR>
 * { //repeats<BR>
 * d = GuildID<BR>
 * S = GuildName<BR>
 * S = GuildLeaderName<BR>
 * d = GuildCrestID<BR>
 * d = signed time (seconds)<BR>
 * d = AllyID<BR>
 * S = AllyName<BR>
 * S = AllyLeaderName<BR>
 * d = AllyCrestID<BR>
 * @author KenM
 */
public final class SiegeAttackerList extends MMOGameServerPacket
{
	private Castle _castle;
	private SiegableHall _hall;
	
	public SiegeAttackerList(Castle castle)
	{
		_castle = castle;
	}
	
	public SiegeAttackerList(SiegableHall hall)
	{
		_hall = hall;
	}
	
	@Override
	protected final void writeImpl()
	{
		writeC(0xca);
		
		if (_castle != null)
		{
			writeD(_castle.getCastleId());
			writeD(0x00); // 0
			writeD(0x01); // 1
			writeD(0x00); // 0
			int size = _castle.getSiege().getAttackerGuilds().size();
			if (size > 0)
			{
				MMOGuild guild;
				
				writeD(size);
				writeD(size);
				for (MMOSiegeGuild siegeguild : _castle.getSiege().getAttackerGuilds())
				{
					guild = GuildTable.getInstance().getGuild(siegeguild.getGuildId());
					if (guild == null)
					{
						continue;
					}
					
					writeD(guild.getGuildId());
					writeS(guild.getName());
					writeS(guild.getLeaderName());
					writeD(guild.getCrestId());
					writeD(0x00); // signed time (seconds) (not storated by JMMOS)
					writeD(guild.getAllyId());
					writeS(guild.getAllyName());
					writeS(""); // AllyLeaderName
					writeD(guild.getAllyCrestId());
				}
			}
			else
			{
				writeD(0x00);
				writeD(0x00);
			}
		}
		else
		{
			writeD(_hall.getId());
			writeD(0x00); // 0
			writeD(0x01); // 1
			writeD(0x00); // 0
			final Collection<MMOSiegeGuild> attackers = _hall.getSiege().getAttackerGuilds();
			final int size = attackers.size();
			if (size > 0)
			{
				writeD(size);
				writeD(size);
				for (MMOSiegeGuild sGuild : attackers)
				{
					final MMOGuild guild = GuildTable.getInstance().getGuild(sGuild.getGuildId());
					if (guild == null)
					{
						continue;
					}
					
					writeD(guild.getGuildId());
					writeS(guild.getName());
					writeS(guild.getLeaderName());
					writeD(guild.getCrestId());
					writeD(0x00); // signed time (seconds) (not storated by JMMOS)
					writeD(guild.getAllyId());
					writeS(guild.getAllyName());
					writeS(""); // AllyLeaderName
					writeD(guild.getAllyCrestId());
				}
			}
			else
			{
				writeD(0x00);
				writeD(0x00);
			}
		}
	}
}
